Welcome to the second edition of Unique Game Mechanics! If you haven’t read my post on psychographic profiles or need a refresher from the Part 1, allow me to give a quick summary.
Psychographic profiles are a more precise way of looking at groups then demographics. In terms of games and game development, psychographic profiles can be used to help game designers determine who they should design their game for and who will buy their game. This may seem like common sense, but when creating games that involve unusual or lesser used mechanics it is important to consider “Who will actually buy this thing?” One such mechanic that we don’t see much of in games (at least compared to others) is humor.
With this mechanic, the player must create something that is funny or amusing to do well at the game. Sometimes there will be restrictions on what they can do to be amusing, like in Cards Against Humanity where you can only use the cards you’ve been dealt or in charades where the player is limited by what they are supposed to depict. Other games like the VR game Comedy Night give players more freedom, with the only restraint being keeping to the relevant topic of the chat room (and the player has can choose what room they join). Someone who would enjoy this type of mechanic could be an adult individual who aspires to be a comedian or entertainer, but so far has only watched other performers online. They want to try performing for an audience of their own, but there are no comedy clubs or similar venues in their area. By playing Comedy Night, this person can hop on anytime and find people who want to watch standup and will give them feedback. In addition to performing, the person in question can also use Comedy Night to watch other amateur comedians and learn from them.
Joshua Hoehne, Unsplash. https://unsplash.com/photos/6M9jjeZjscE.