Thoughts on the Skyrim Space Program Glitch

A glitch is a type of noise, both in the positive and negative sense. In terms of the negative, a glitch is something powerful and alarming. (Menkman 340) However, these negative qualities also can have positive consequences. It redefines the meaning of normal and what is thought of as good. (ibid) This is seen in a number of video game glitches. Such glitches are almost always unintentional and are frequently immersion breaking. While not all glitches are welcome (especially the game breaking kind), it is not uncommon for gamers to react to them in a positive way.

An example of one such positively received glitch was found in the initial release of The Elder Scrolls V: Skyrim. While Skyrim has a number of noteworthy glitches, the one referred to by the community as the Skyrim Space Program is particularly noteworthy. When players were fighting one of the game’s giants, a certain attack from the giant would send them flying into the air. At first glance this would seem like an immersion breaking bug that needed to be fixed. Bethesda did not design Skyrim to appeal to the same audience as Goat Simulator. Recognizing it as a disruption to the type of gameplay Skyrim players expected, Bethesda put out a patch removing this glitch. However, community backlash at the removal of the feature led Bethesda to add it back in a following patch. Despite disrupting the typical, more realistic gameplay that makes up most of Skyrim, the Skyrim Space Program glitch is a feature many players enjoy for a number of reasons. Some feel it adds to the game’s immersion by showing how strong the giants are, while others enjoy the humorous visual of their character rag dolling hundreds of miles into the air. There are also those that utilize it as part of gameplay, luring enemies to giants who send them flying far away from the player. While it is undoubtedly an alarming visual, the positive consequences of this glitch have surprised the negative in such a way that it has been embraced by the game’s community and developers as a feature. 

The Elder Scrolls V: Skyrim is available on Steam and for Xbox and PlayStation.

Sources

McNulty, Thomas. “Skyrim Giant Takes To The Air In Hilarious Glitch.” ScreenRant, Jan 07, 2022. https://screenrant.com/skyrim-glitch-funny-elder-scrolls-v-giant-air/

Menkman, Rosa. “Glitch Studios Manifesto.” Video Vortex Reader II : Moving Images Beyond Youtube. Institute of Network Cultures, 2011. PDF.

Countergaming Mods in Fallout 4

Given the nature of counterculture games, it can be difficult to find mods for “normal” games that encapsulate the essence of counterculture. This is because counterculture games subvert an original game’s framework and tone, which can lead to the original game being barely recognizable or even playable. Thankfully, not every counterculture mod is as hard to play as JODI’s Untitled. Although originally intended for counter-cinema, Peter Wollen’s theses can be applied to countergaming as well. In addition to providing specific characteristics of countergaming, Wollen’s theses open up the possibilities for what could be considered countergaming. This is seen in the description of countergaming as “foregrounding”, “reality”, and “unpleasure.” (Galloway 110) Based on these characteristics, a mod that breaks the fourth wall could be considered an example of countergaming. This is because fourth wall breaking is upfront (foregrounding), breaks immersion (unpleasure), and causes the player to face the fictitiousness of the game (reality).

There are a wide variety of mods that break the fourth wall. While there are some that are more complex, these are not as common or plentiful as those that simply replace or add un-immersive assets to games. Due to the intention of many of these mods being comical, often the replacement or addition is from a source with an opposite tone of the game. For example, the Buzz Lightyear paladin armor mod for post-apocalyptic open world game Fallout 4 is inspired by the titular character from the children’s film Toy Story.

There is also the mod that replaces the death sound with the iconic clip of Steve Carell’s character shouting “No” from the sitcom The Office.

Other mods are even more upfront about their breaking of the fourth wall, such as a t-shirt which openly references itself as a mod, or the one that proclaims it’s immersiveness despite not being so at all. There are also those that refer to real world individuals, such as the Nicolas Cage paintings mod (which has echoes of Velvet-Strike’s plastering of off-putting images). While these examples are not as grand as some of the more ambitious mods for Fallout 4, they still hold importance as representatives of countergaming culture.

Fallout 4 is available for PC, PlayStation, and Xbox.

“Buzz Lightyear Paladin Danse.”  Nexus Mods, https://www.nexusmods.com/fallout4/mods/3579.

Galloway, Alexander R. “Countergaming.” Gaming: Essays on Algorithmic Culture. University of Minnesota Press, 2006. PDF.

“The Most Immersive Shirts Ever.” Nexus Mods, https://www.nexusmods.com/fallout4/mods/14989/.

“Nicolas Cage Paintings.” Nexus Mods, https://www.nexusmods.com/fallout4/mods/1687.

“Peaceful Fatigues.” Nexus Mods, https://www.nexusmods.com/fallout4/mods/14874.

“Steve Carell shouting NOO – Death sound replacer.” Nexus Mods, https://www.nexusmods.com/fallout4/mods/2384.

%d bloggers like this: