Latest from the Blog
For years the go-to critique of Animal Crossing has been how it encourages capitalist tendencies such as taking out loans, buying everything possible, and taking natural resources for profit. While these mechanics are undoubtedly a noticeable part of Animal Crossing’s gameplay, the game features other mechanics that encourage a somewhat contrasting ideology. Players are not … Continue reading “The Multi-Faceted Mechanics of Critter Catching in Animal Crossing”
Due to the various issues impacting the contemporary world, it has been difficult to decide what topic to use when creating a radical/persuasive game. Initially, I was drawn to critique the tendency of video games to be marketed toward men, and the consequential effect this has had on the video game industry. This would have … Continue reading “Radical Game Ideas & Development”
While many have bemoaned the lack of creativity in some game genres, the fear that lack of originality and creativity leads to artistic decline is nothing new. In 1946 Marcel Duchamp warned “a creative lull” will occur when artists merely continue the work that those who came before them had done. (Flanagan, 3) That said, … Continue reading “Bioshock as a Critical Game”
Stay up to date with the blog by subscribing.