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The Multi-Faceted Mechanics of Critter Catching in Animal Crossing

For years the go-to critique of Animal Crossing has been how it encourages capitalist tendencies such as taking out loans, buying everything possible, and taking natural resources for profit. While these mechanics are undoubtedly a noticeable part of Animal Crossing’s gameplay, the game features other mechanics that encourage a somewhat contrasting ideology. Players are not … Continue reading “The Multi-Faceted Mechanics of Critter Catching in Animal Crossing”

Bioshock as a Critical Game

While many have bemoaned the lack of creativity in some game genres, the fear that lack of originality and creativity leads to artistic decline is nothing new. In 1946 Marcel Duchamp warned “a creative lull” will occur when artists merely continue the work that those who came before them had done. (Flanagan, 3) That said, … Continue reading “Bioshock as a Critical Game”

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