Recently one of my courses tasked the class with coming up with three unique game mechanics, identify what skills they have the player use, and conjuring up a psychographic profile of someone who would enjoy it. As I explained in last weeks blog post, a psychographic profiles provide a more detailed view of the target audience for a game. By using them in the context of this post, we can see how they are useful to game designers, as they give insight into who will enjoy the game when unusual mechanics are used.
Vocabulary mechanics are used when a player must use their knowledge of words (spelling, meaning, origin, context, etc.) to gain an advantage in or progress through a game. The player must determine which word is appropriate for the situation. An example of this would be Scrabble, because players have to account for the correct spelling of a word, how long a word is (longer words can mean more points), and if the word they are thinking of is a real word at all (e.g. players can’t make up words). All these factors must be carried out with the random assortment of letters provided to the player. This type of gameplay mechanic would be appealing to a well-read person, since they would have a wide vocabulary to use. This would imply they are on the older side, as most young children do not have an adequate vocabulary to excel at this game mechanic. Someone who is highly educated and enjoys mental challenges such as crossword puzzles and trivia could also find vocabulary mechanics enjoyable.
Patrick Tomasso,UnSplash.com. https://unsplash.com/photos/Oaqk7qqNh_c.
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